
GLIDE - The Courier
A downloadable game
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A solo microgame of speed, risk, and delivery in the world of GLIDE
You are a licensed Glider Courier from the Guild of the Glider. You soar above the dunes of Eridoor, delivering goods to people all over. Currently, you are tasked with completing a series of dangerous delivery routes during a series of strange weather anomalies.
You will need to complete as many successful deliveries as possible before crashing, running out of resources, or the storm prevents you from proceeding further.
Art by Evlyn Moreau.
Updated | 2 days ago |
Published | 3 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Sasquatch Games |
Tags | courier, d6, deck-of-cards, delivery, desert, dune, glide, micro-rpg, One-page, Solo RPG |
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Click download now to get access to the following files:
GLIDE - The Courier (v2).pdf 819 kB
GLIDE - The Courier (v2).png 1.4 MB
Development log
- Version 22 days ago
Comments
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Very cool and evocative premise- gives me Sable vibes! Also addictive game loop :)
Hi Cody - just played a couple of games, I like it! A couple of questions for you...
1. Is Momentum good or bad? (Maybe your answer will be that it's not so straight-forward!) Updrafts are positive (the winds of fortune favor you) and can result in Momentum increasing, and you gain momentum for successfully completing a route .
And yet a hazard is overcome if you roll greater than or equal to your Momentum (implying that a lower Momentum value is better).
2. Windshifts - option 1 is 'a hazard returns', allowing you to reroll a previous hazard. Why might you want to do that?
And a sidenote - its a shame the Sky Anomalies only occur on a joker - I'm tempted to say they occur on aces as well to slightly increase the liklihood of them turning up :)
1. Momentum is a good thing. The higher your momentum the easier it to overcome a Hazard. You are correct on the Momentum ruling being weird, I think I have it backwards on the rule sheet right now. The rules for hazards should be:
- Rolling equal or under is a success and you reduce your Momentum by 1.
- Rolling greater than is a fail and you lose 1 Stamina.
2. This will be clarified as well in a new upload as I realize there isn't a rule for keeping Hazard cards off to the side. I'll probably just change it to keep thing simple as I'm already limited on free space.
I like your idea about using Aces for Unique encounters and might include that in the update. Going to a 6 in 54 (from 2 in 54) chance of a Unique event happening would make things more interesting for sure!
Thanks - I read the version update as well - great to see the adjustments you've made. I'm now going to print out the updated version!
Your recommendation were very good!
Is the pdf just one page, no cover etc? Just downloaded pdf but there is just the one game page.
Correct - this game is a single page with no cover/backside. This was created as part of the One-Page RPG Jam (2025), which challenges creators to make a single page (backside optional) game.
Thank you for the reply, just checking as when I open the pdf I get the sheet then a blank page.
I'll download again and check on another computer :)
Thanks for letting me know about the graphical issue.
I've added a PNG version to the download list, in case others are having the same problem.