Version 2
GLIDE - The Courier » Devlog


Hey Gliders,
Quick update on the game to correct a few issues and introduce a small change.
1. Windshifts (Diamonds) now have better options to choose from. Each option provides something of value for all possible scenarios.
1. A quick repair. Gain 1 Stamina but lose 2 Momentum.
2. Jettison cargo to keep your balance. Gain 2 Momentum but lose 1 Cargo.
3. A shortcut is found. Skip any 1 card.
2. Hazards (Clubs) are now correctly stated. Previously the rules were backwards and didn't make much narrative sense.
Roll a d6 for the Hazard Test.
• If the die result is less than or equal to your Momentum, you dodge or outmaneuver the hazard but lose 1 Momentum.
• If the die result is greater than your Momentum, you fail to avoid it and lose 1 Stamina.
3. Uniques are now Aces and Wild/Jokers. This increases the chance of one happening to 6 in 54 (up from 2 in 54). Essentially you will have a good chance to see all 6 during a full deck of cards game.
You can grab the latest version (v2) from the download.
Special thanks to Ways Unseen (Lone Adventurer) for the recommendations and clarifying questions.
Files
GLIDE - The Courier (v2).pdf 819 kB
3 days ago
GLIDE - The Courier (v2).png 1.4 MB
3 days ago
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GLIDE - The Courier
A one page game set in the world of GLIDE
Status | Released |
Category | Physical game |
Author | Sasquatch Games |
Tags | courier, d6, deck-of-cards, delivery, desert, dune, glide, micro-rpg, One-page, Solo RPG |
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