Version 2


Hey Gliders,

Quick update on the game to correct a few issues and introduce a small change.

1. Windshifts (Diamonds) now have better options to choose from. Each option provides something of value for all possible scenarios.

1.    A quick repair. Gain 1 Stamina but lose 2 Momentum.
2.    Jettison cargo to keep your balance. Gain 2 Momentum but lose 1 Cargo.
3.    A shortcut is found. Skip any 1 card.

2. Hazards (Clubs) are now correctly stated. Previously the rules were backwards and didn't make much narrative sense.

Roll a d6 for the Hazard Test.
•    If the die result is less than or equal to your Momentum, you dodge or outmaneuver the hazard but lose 1 Momentum.
•    If the die result is greater than your Momentum, you fail to avoid it and lose 1 Stamina.

3. Uniques are now Aces and Wild/Jokers. This increases the chance of one happening to 6 in 54 (up from 2 in 54). Essentially you will have a good chance to see all 6 during a full deck of cards game.

You can grab the latest version (v2) from the download.


Special thanks  to Ways Unseen (Lone Adventurer) for the recommendations and clarifying questions.

Files

GLIDE - The Courier (v2).pdf 819 kB
3 days ago
GLIDE - The Courier (v2).png 1.4 MB
3 days ago

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