Comments

Log in with itch.io to leave a comment.

(+1)

This looks amazing!  I'll wait till pay day to splurge on this. Great job Sasquatch team!

(+1)

Thanks for the support! I hope that you enjoy your time with ZONES.

(+1)

I have already started my solo exploration of the Zone and the experience so far is awesome! I cannot find the keyword "Reactive" anywhere! It's the improvised kit armor keyword on page 15. Any ideas?!

That was an old rule that didn't make it out of playtesting, yet I missed removing it. Thank you for letting me know.

Just ignore it for the Improvised Kit armor as there shouldn't be a keyword - it is just improvised protection after all!

(+1)

Cool! Thanks! One last question. What happens if I gain a condition, but my inventory is already full? Do I reduce my toughness instead?!

On the page 14, opposite of the Conditions Rules:
"Encumbrance
If your stalker is carrying more items or Conditions than available inventory slots, they are considered  to be encumbered. While encumbered, the stalker cannot run, moves at half speed, and makes all saves with Disadvantage."

This rule is changed from Mausritter, where you would discard an item to make room for the condition. I decided on a "video-gamey" solution for carrying lots of stuff as I'm not a huge fan of inventory management.

(+1)

Great, I missed that one, although I was focused when reading the rulebook! I am with you all the way on this rule! Back to the zone! An anomaly tried to communicate with my character and planted someone else's memories in his brain. I am loving the game!

(+1)

great job, so much good work here!

(+1)

Super cool survival ttrpg, Cody and Anna!