Hi! I'm about halfway through my first (hopefully) successful campaign of this game and having a really great time. A few things have kind of stood out to me as unclear:
1) There are a few lingering references to 'melee range', like in the description of the Companion -- Does this refer to Range 0 or Range 0-1?
2) Can the Ogre learn to cast spells via the advancement that lets it take another unit's same-value ability? (Replacing the 5-6 slot with 'Spell 3')
3) Do Bosses grant a Reward roll of any kind?
4) Does Ignite stack until an action is spent to clear it?
I'll probably post more questions when I remember I have them -- thanks so much for making this game! I'm a huge fan of how quick and easy it is to move through the procedure of a fight.
1 - Melee range is 0. You are correct, this was a previous rule that I missed in a few spots. 2 - Yes, no limitations on that! 3 - Bosses grant you R3. I see now that I missed that information when talking about bosses. You also gain XP (page 28). 4 - Ignite does stack! It is one of the more powerful effects. Spending 1 Action removes all Ignite.
I'll add these to the FAQ/Errata document. Thanks for letting me know!
Hi, I'm confused about how to use Wyrd Stones and hope you could help me out :)
So, I need two dice and they need to have combined value of 7. Why do the Wyrd Stone Table show a dice with a 5 on every Wyrd Stone? Does that mean that every Wyrd Stone requires a die with a value of 5 too?
I purchased this physically, just got in the mail. But I did not get an itch.io code for this. Can I get one so I can download the tracker/character sheet, etc.?
Hey! Gila RPG sends an itch code that you can redeem to the email that you used to purchase the physical copy. Check the bottom of your shipping/order confirmation email for the code. If you still have issues, let me know.
Absolutely. You could have one player control the party and the other the player character. I'd say that experimenting with 2 player characters would also work, using the same difficulty modifiers as you would for companions.
Scaling for enemies is already listed on page 24 (just add +1 Health for each player past the first).
For handling bosses, increase the Health of the boss by +5 for each player above the first, i.e., 2 players = +5, 3 players = +10. This is a distilled version of how Souls' games adjust difficulty with summons and would honestly work here, for the most part.
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Are the front and back cover pages for all PDF versions supposed to be blank?
Nope! Thanks for catching that error. I recently updated my publishing software and it's been throwing me some issues.
I'll get the file updated ASAP.File has been fixed and update.Thank you!
Hi, I’ll print it home but before buying, are there any update soon and could you add a print friendly version :)
thanks!
A few corrections will be coming out within the next week (just working on another project right now).
I will also add a print-friendly version with little/no artwork.
Huge thanks!
Hi! I'm about halfway through my first (hopefully) successful campaign of this game and having a really great time. A few things have kind of stood out to me as unclear:
1) There are a few lingering references to 'melee range', like in the description of the Companion -- Does this refer to Range 0 or Range 0-1?
2) Can the Ogre learn to cast spells via the advancement that lets it take another unit's same-value ability? (Replacing the 5-6 slot with 'Spell 3')
3) Do Bosses grant a Reward roll of any kind?
4) Does Ignite stack until an action is spent to clear it?
I'll probably post more questions when I remember I have them -- thanks so much for making this game! I'm a huge fan of how quick and easy it is to move through the procedure of a fight.
1 - Melee range is 0. You are correct, this was a previous rule that I missed in a few spots.
2 - Yes, no limitations on that!
3 - Bosses grant you R3. I see now that I missed that information when talking about bosses. You also gain XP (page 28).
4 - Ignite does stack! It is one of the more powerful effects. Spending 1 Action removes all Ignite.
I'll add these to the FAQ/Errata document. Thanks for letting me know!
Hi, I'm confused about how to use Wyrd Stones and hope you could help me out :)
So, I need two dice and they need to have combined value of 7. Why do the Wyrd Stone Table show a dice with a 5 on every Wyrd Stone? Does that mean that every Wyrd Stone requires a die with a value of 5 too?
It might be hard to see but those are actually "7s," with 7 little pips on each die.
Otherwise, you are correct. Any combination to make a 7 is valid.
Oh, yeah, I was looking at it on my phone but now I can see it. Thanks for taking the time :)
I purchased this physically, just got in the mail. But I did not get an itch.io code for this. Can I get one so I can download the tracker/character sheet, etc.?
Hey! Gila RPG sends an itch code that you can redeem to the email that you used to purchase the physical copy. Check the bottom of your shipping/order confirmation email for the code. If you still have issues, let me know.
Hello, if I buy a physical copy from Gila’s shop, how will I receive any errata and/or updates (if any)? Thank you
A digital code is provided with each physical copy. You will get full access to any updates through itch!
Thanks! Bought :)
Is there a way to play this multiplayer? Would love to play this co-op!
Absolutely. You could have one player control the party and the other the player character. I'd say that experimenting with 2 player characters would also work, using the same difficulty modifiers as you would for companions.
I just recently found the time and finally bought it thank you! I am wondering if there would there be rules for scaling bosses up to 3 players?
Scaling for enemies is already listed on page 24 (just add +1 Health for each player past the first).
For handling bosses, increase the Health of the boss by +5 for each player above the first, i.e., 2 players = +5, 3 players = +10. This is a distilled version of how Souls' games adjust difficulty with summons and would honestly work here, for the most part.
thank you!!
Super cool world/map generation method and oracles!
Thanks! I hope that people take inspiration from it and create their own set of maps and events.
I got the latest playtest but haven’t spare time to play it yet :) anyway just wanted to say good luck with the new release!
Thank you for the kind word and support.