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What is WYRD?

WYRD is a solo strategic tabletop game based on Mordheim (Games Workshop), Elden Ring (FromSoftware), and Slay the Spire (Mega Crit). You take on the role of an adventurer exploring a cursed city full of evil beings and dangerous encounters. As an adventurer, you have been drawn to this place by a call to adventure, pure curiosity as to what lies deep within, and the wyrd stones. These stones are extremely valuable and present magical abilities to those who posses them, making the impossible possible.

Throughout your time in WYRD you will encounter a large collection of enemies, explore a variety of locations, uncover mysteries to the city, and grow in strength. Will you make it to the fabled Wish Granter, or be just another lost soul in the city?

Carved by RUNE

WYRD is Carved by RUNE by Gila RPGs. Inside you will find the core mechanics of RUNE and REAP, modified to allow for more diverse play determined by the player through their choices, equipment, and progress.

Changes From RUNE

While playing WYRD, you will encounter the following changes:

  • A modified equipment system providing single action on each equipped item.
  • Companions that follow you into the depths of the cursed city.
  • A shared dice pool using the total combined Stamina for the party. The player can assign the d6 results to any character, in any combination, allowing a higher tactical experience for gameplay.
  •  Movement tied to armour for the player characters. Heavier armour means you are moving a lot slower but blocking more damage, while  lighter armoured counterparts are moving fast and taking full harm their way.
  • A d66 collection of loot found from winning Combat, usable by your player character.
  • Spells and Wyrdstones, providing an alternative way to play your way by harnessing powerful tools of destruction, healing, and mobility.
  • An advancement system for the player character and their companions, rewarding experience (XP) and  permanent bonuses to their stats and abilities.
  • Procedural systems for generating combat encounters with a  system of Location, Encounter, and Modifier.
  • Movement in all directions using a hexagonal grid.
  • More enemies across the battlefield -- the bigger your party, the more dangerous combat becomes.
  • A collection of bosses to face, waiting for you along the path to your fate.
  • ...and more!


All artwork is done by Evlyn M.

WYRD is © 2026 Sasquatch Games. All rights reserved.
RUNE is © 2023 Spencer Campbell and Gila RPGs. All rights reserved

Updated 2 hours ago
Published 2 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorSasquatch Games
TagsFantasy, GM-Less, gridbased, mordheim, No AI, Roguelite, rune, Solo RPG, Tactical RPG, warhammer
ContentNo generative AI was used

Purchase

Buy Now
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$10.00 $5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

WYRD - Core Rules (pages).pdf 22 MB
WYRD - Core Rules (spreads).pdf 22 MB
WYRD - Combat Tracker.pdf 520 kB
WYRD - Basic Character Sheet.pdf 398 kB

Comments

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(+1)

Super cool world/map generation method and oracles!

(2 edits)

Thanks! I hope that people take inspiration from it and create their own set of maps and events.

(+1)

I got the latest playtest but haven’t spare time to play it yet :) anyway just wanted to say good luck with the new release!

(+1)

Thank you for the kind word and support.