This looks like it could be very fun to play. I'm a little confused by the traits section though. It says the stalker makes a trait test and forgives someone who wronged them. Maybe I'm getting it wrong, but are you expecting the player to adhere to checks against their personality traits? Typically those would be guidelines. I'd expect that sort of check for an NPC. Love the vibes and the artwork!
You are correct that the traits are guidelines for resolving NPC interactions. Its more of an add-to the existing game framework than a necessary system for people to use.
I included Traits to provide a system for resolving person-to-person interactions (NPC and player) that I always struggle with when playing solo or cooperatively without a GM. Players are the main characters of their story, so keeping roles one sided simplifies things and keeps the players locked into their decisions and progression.
Oh ok. So it's could be more like a backup, I'm on the fence as to how my character might react here, so I make a check against <trait pair> and see how it goes. It almost feels like a more robust "Lasers and Feelings", though it doesn't necessarily determine your character's skills.
Hi, I'm a little confused with the "detail adventure sites" instructions on page 30. Is a hex an adventure site when the landmark is "location" or are all of the hexes adventure sites? And what page is the hex-flower reference on?
Good questions. Adventure sites are intended to be where something happens and are the entire hex. A location is inside of a hex, meaning an adventure site can have multiple locations in it. The naming convention is confusing and will be fixed in the next version.
Hex-flower reference isn't included at this time, so in the meantime you can fill as you move or fill the whole map before you play. I like having the whole map before I play as it makes creating narratives easier, especially with the amount of rolling needed to generate solo stories.
Yes! This is like a dream comes true. I always yearned for a Stalker solo ttrpg. And I bought and love all your games until this point. Can't wait for its final product!
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This looks like it could be very fun to play. I'm a little confused by the traits section though. It says the stalker makes a trait test and forgives someone who wronged them. Maybe I'm getting it wrong, but are you expecting the player to adhere to checks against their personality traits? Typically those would be guidelines. I'd expect that sort of check for an NPC. Love the vibes and the artwork!
You are correct that the traits are guidelines for resolving NPC interactions. Its more of an add-to the existing game framework than a necessary system for people to use.
I included Traits to provide a system for resolving person-to-person interactions (NPC and player) that I always struggle with when playing solo or cooperatively without a GM. Players are the main characters of their story, so keeping roles one sided simplifies things and keeps the players locked into their decisions and progression.
Oh ok. So it's could be more like a backup, I'm on the fence as to how my character might react here, so I make a check against <trait pair> and see how it goes. It almost feels like a more robust "Lasers and Feelings", though it doesn't necessarily determine your character's skills.
Hi, I'm a little confused with the "detail adventure sites" instructions on page 30. Is a hex an adventure site when the landmark is "location" or are all of the hexes adventure sites? And what page is the hex-flower reference on?
Good questions. Adventure sites are intended to be where something happens and are the entire hex. A location is inside of a hex, meaning an adventure site can have multiple locations in it. The naming convention is confusing and will be fixed in the next version.
Hex-flower reference isn't included at this time, so in the meantime you can fill as you move or fill the whole map before you play. I like having the whole map before I play as it makes creating narratives easier, especially with the amount of rolling needed to generate solo stories.
Thanks for getting back to me and for the clarification! I'm really excited about the crowdfunding for this game
this looks sharp already! excited to see what more comes to it. looking like a home printout on the soon horizon
Thank you! Lots more playtesting to be done. Probably needing another good dozen pages of tables for random happenings and cool events.
Yes! This is like a dream comes true. I always yearned for a Stalker solo ttrpg. And I bought and love all your games until this point. Can't wait for its final product!
started reading it looks great and interesting
Thank you for taking a look!
this has a lot of potential but it needs a lot of pontential.
are you going to change the license in the future to be more open or closed?
Zones is CC-BY-SA 4.0, same as Cairn. I will update the license info to reflect this.