GLIDE - Part Two (Preview 1)
Hello,
Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of the game introducing loads of new content while streamlining the game system for solo players.
Firstly, I'll describe what is changing with the mechanics in the new version of GLIDE.
Action Rolls
An action roll uses an Action Die and Challenge Die. This is heavily borrowing from the Ironsworn game system, so you may already know where I'm going with this.
Player's Action Die are ranked from d4 through d10. The Challenge dice are always 2 d10. You'll see why below.
Player's roll their Action Die for the Stat being used, add any modifiers for that stat, and compare it to the 2d10 results. The level of success is measured by the total number of Action Die that exceed beaten by the Challenge Dice. These are ranked as Major (beat 2), Minor (beat 1) and Miss (beat none). The player resolves the action that was being performed based on their level of success. A Major success will provide all bonuses to the player, a Minor success some bonuses and negatives, while the Miss is (usually) all negatives.
That is essentially all there to do for actions at the basic level. Players can quickly decide if they want to participate in the listed action and then they roll to see the results. Simple, clean, and effective solutions for emergent storytelling.
GLIDE's Events
To illustrate how all of this works, I've attached a preview of 50 Settlement Events (of the total 100) that are possible to find in the new edition of the game. I'll break down the first one so that you understand what it is you are looking at.
The "Crowded Bazaar" is the name of the Settlement Event. The line below the event name provides a short description to set the mood.
Next, you'll see the keyword "Test." This indicates that the player can choose to perform an Action Roll for one of the given Stats for that test (you'll also see a couple new stats in the preview document). The line continues by providing a description of what is being done as a way to provide more context to your character's actions.
Below the Test you'll see the possible results from the action roll - Major, Minor, and Miss. These are resolved based on the level of success from the roll, with only one ever being resolved i.e. you cannot resolve a Major and Minor success at the same time as it is not possible to roll both results in a test!
Lastly, you will see other options available to the player, such as the "Spend 10 Credits: +1 Supply" for the Crowded Bazaar. Actions like this are available to do instead of the Test. Think of the all listed option in a Settlement Event as pick one or none, never pick multiple unless specified to (and I don't specify this in the preview).
And... that's it! Compact, informative, and simple to present. Players get the choice of what they want to do, if anything, and resolve it.
Feedback and Comments
My call to action here is presenting this update to collect feedback from GLIDE players, while also giving everyone notice that I am working on a new version of the game. I want to ensure that the thousands of players out there get a chance to voice their opinions on the future of GLIDE, in the hopes that I can improve the quality and accessibility of game for everyone.
Please take some time to download the preview zip attached to this post or from the main page under "GLIDE - Part Two (Preview)" name in the Demos section and give it a glance. I read every comment and consider all responses in my design process!
Lastly, I know that Events were very limited in the original game, which is why I'm including 100 Settlement, 100 Travel, and 100 Encounter events (plus may some other surprises) in GLIDE - Part Two. Events will not always be encountered, they require a 5+ on a d6 roll to appear, so players will have a massive amount of variation in their gameplay from session to session. I want to provide a massive sandbox for players to enjoy while flexing my design skills for what is honestly my most popular game of all - GLIDE.
Thank you for your time and I'll be back soon with more updates.
- Cody
Files
Get GLIDE
GLIDE
A solo Sci-Fi RPG adventure of exploration on a desert planet.
Status | Released |
Category | Physical game |
Author | Sasquatch Games |
Genre | Adventure |
Tags | Casual, dune, Exploration, glide, Relaxing, Sci-fi, Singleplayer, Solo RPG, Tabletop role-playing game |
Languages | English |
More posts
- Updated Character Sheet and MapMar 13, 2024
- Layout 2.0Mar 02, 2024
- FAQ Updated and GLIDE JamSep 07, 2023
- Community Copy RequestsMay 29, 2023
- GLIDE - Simple Character SheetApr 10, 2023
- GLIDE Third-Party LicenseNov 12, 2022
- GLIDE FAQ and New Expansion FundingOct 14, 2022
Comments
Log in with itch.io to leave a comment.
I really like the changes with action rolls and the new events, and I'm really excited about the new version and can hardly wait to play! :)
Thanks, Seal! I'm aiming to have a full preview available for free sometime in September.
Probably one opinion I would share regarding Glide, is that you created the different Great and Minor Houses for Eridoor, but they don't seem to have much bearing on the overall gameplay. Thematically, that is the only comment I have, otherwise, I think your game is exceptionally designed! I think it is one of the best TTRPGs on Itch!
Great idea with the Houses. I was skeptical on including them in the game as they are ripped right from Dune by design. I will however include some interactions with them, likely through missions and relationship bonds.
The new system I'm trying, Bonds, allows you to access better resources, prices, and specialties if you reach certain levels with the Houses. This accompanies the Guild Progress, which is specific to your rank in each Guild in the same way as the original game provides. More on both systems in future update.
Ooo! Nice! I see your point, though! About the Houses being too much like Dune. I'm a Dune fan, of course, haha, so it is - in part - what drew me to Glide. But I think your ideas for expanding the Houses and the Guilds with the different levels depending on rank sounds great and works just as well! That all sounds really exciting! I just read through your 50 Settlements Preview, and I was like whoa! This is so much work and really well done! ๐ฎ It is very impressive! I cannot wait for this whole new version of Glide! It will take me some time to get used to the new gaming mechanics. I actually haven't played Ironsworn, so I'm not familiar with any of this yet. I cannot wait to try it out!
Wow! I am so excited! ๐ This is incredible! I knew you were updating the game, but I didn't expect this! The only thing I was wishing for in the original game was for there to be specific table explorations for the Guild locations for when you are on your quest, so this is SO much more than I could have asked for or imagined! I truly love your game! I have been playing nonstop! Right now I am up to five characters and gaining close to 400 hexes! So, this new update is going to provide months and months of new gameplay! I cannot wait!
That is amazing to hear of your massive Eridoor exploration. I've not heard of so many hexes explored from a single player!
I'm expanding the Guilds in every way. Players will pick from 6 total Guilds this time around, each focusing on a different aspect of living on the planet such as history keeping, travel, and ecological study. I'll run through them in a future update once I get more interactions finished for preview.
Oh my gosh! That sounds amazing! ๐ The Guilds are my favorite aspect of your game! I also have been playing The Ecologist and The Relic Hunter solo games, and I thought those were brilliant! I played the EcoMofo's Ecologist game too, but I thought you took the gaming system and expanded it to be so much more exciting! So, I am super stoked to hear you are expanding the Guilds and adding more! I cannot wait!
And thank you! Yes! My map of Eridoor is getting quite expansive! Haha. I have had to get a bigger notebook and write up an index of all the locations so that I won't get lost! ๐