Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 10 of 50 · Next page · Last page
(+1)

Hi! Will the community copies be refilled soon? I want to try this game, but even the 50% coupon is beyond my budget, especially since I want to get the expansions (are there community copies for them?).

There are community copies available for the GLIDE - Expansions Collection, which has all the expansions combined. I'll add some more for GLIDE now.

Okay, thanks so much! :D

I have a question regarding the Scoundrel character. I believe there might be a typo here. He has the "Off-World Contacts" ability, where all relic trades are work 25 Credits. However, the Reward for achieving the Scoundrel Goal is precisely the same, "Relic trades worth 25 Credits." I would think it would be a higher amount like 50 Credits. Thank you for clarifying this! I appreciate it. Having SO much fun with this game, and am currently playing three characters at once! 😊

I have a question about desert exploration rewards. If deserts are always level 3, do I still multiply the rewarda I get there on a successful skill check? Eg desert exploration black 9 has the choice to test resourcefulness and get 20 credits on a success. Do I then times that by three and gain 60 credits? That seems a little much.

And another question- can I do both of the skill tests in black 9, or do I just choose one?

And one more lol - the weather event adds +1 stamina cost to all actions. Just to clarify, does this mean that actions that normally require no stamina also gain a stamina cost?

  1. Multiply the rewards by the location level. Difficulty 3 is hard to do, so the payoff is worth it. Remember to cross off the location after a successful Explore.
  2. You must choose one of the option to do. There is no switching after the choice is made.
  3. Actions that require no Stamina do not increase to 1 Stamina. Having a Stamina cost on some Actions would break the game. Good question!

Another question! When recovering scrap for a quest, do you have to give the guild that scrap or can you sell it on? And if a quest asks for scrap, can quest items count towards that scrap?

You must give the Scrap to the Guild for completion of the quest. You could just not complete the quest as well - your call on that!
No rules for exchanging Quest Items for Scrap finds. Feel free to house rule that if you like.

(2 edits)

I'm sure there's likely explanations for playing this co-operatively in the text, but as someone who hasn't bought it yet, may I ask a question about it? :O

I was curious how it worked, if players would be traveling together, isolated, or combination of those things? I've never done a solo game let alone one that can be converted to a multiplayer one, so this is very new territory for me. Am I also right to assume playing it this way will be GMless? I didn't see it mentioned in the description or tags but I may have missed it. Thank you so much in advance!

Edit: And oh! How much prep/time would players need to read rules and make characters? Could it easily be done swiftly before playing or would it require reading ahead of time of a session?

(+2)

I've GM'ed this game for groups up to 5 people at combinations of teams, pairs, and solo. I essentially run the game as I would for myself, but narrate the world as the players explore. I would have each player/pair/group decide on what they wanted to do and then go down the line for each. I would often get players that are just moving around to go ahead without me, while working with the players who are doing interactions with the world.

Prep time is about half an hour, it it is your first time playing. If you are familiar with the game already, maybe 10 minutes. The process is simple and outlined in sequential order.

Let me know if you have any other questions.

(1 edit) (+2)

Ohh I see! It's very interesting how the GM is incorporated based on your description. Is the GM's main role to describe environments and encounters or is there story and NPCs added as well? All good if that's too broad of a question to answer though. 

This and Courier look absolutely stellar by the way, I'm very excited to pick them up!

(+2)

I would describe the tile type the player was on, what the event/encounter was, and add any stories that fit the play so far. Making the scenario more active and alive for the player is key as they don't need to do all the heavy lifting. If the player has a companion, or is doing work for a Guild, I usually try to fit in other interactions for them that are small and don' require any rolling. GLIDE as a solo game is very solitary by design, where you rarely adventure out with a companion or other NPCs. I try to alleviate that situation when bringing players to the table.

Hope that helps!

(3 edits) (+2)

Greetings.

I have great respect for pencil and paper games like DnD. But have never played myself. When I sit down to play something I want to switch off my brain. Not make it work overtime to imagine everything I should be doing. That is what I paid the game for.

Not 100% sure how I ended up here. I normally play more traditional boardgames. YouTube rabbit hole probably. Somehow ended up on a review/playthrough by Lone Gamer. Due to my changing circumstances I was looking for something to play solitaire, that is easy to set up and tear down, encourages repeat plays.

So having said all that:

Glide is my first pen and pencil RPG/game ever. I can not compare it to anything else. Apart from DnD PC games I have played.

I enjoy starting with a blank map and the exploration. Specifically that locations take up multiple hexes. I have seen videos of other hex games and rolling for every single 6 sided little bloody hex seems awfully tedious.

I like that the game provides impetuous for me to do something and does not leave everything over to my, very lacking, imagination. It provides a starting character with a bonus and a mission or goal. It provides guilds with objectives. Thus some sort of beginning and end. Something to work towards. It provides just enough descriptions of locations and events to make me know what is going on, leaves enough open for my imagination, but does not require me to do all the heavy lifting.  I thus like that the game straddles the fine line(s) between being a solo journal RPG (for which I lack the imagination), being "gamey" enough (providing me with enough things to do that don't require my imagination), and not being just a lot of rulesets and tables that requires my imagination to congeal (an imagination I am, once again, lacking).

The changing difficulty levels linked to the various locations and dice throws, I think, is clever. Putting random encounters in the towns are, I think, also clever. It provides a lot of story. Normally in games you just go 'back to town' to 'restock and head back out again'. Here something happens in what is otherwise a desolate world.

I am also in a phase of my life where I am not in the mood for violent, murdering, stabby-stabby games. So Glide being none of this is quite refreshing and enjoyable.

The fact that some of the locations in the base game tables are not in alphabetical order is criminal.

Thank you very much for this. I love it. I am enjoying my time with it. It helps me relax in the evenings. As my first foray into pencil and paper games this has set the bar quite high for me. 

Sorry for my purchase at sale price but printing around here is quite expensive. I wish I could afford it all at normal price and would highly recommend others not to buy it on sale. Don't be like me. It is worth the full price.

Thank you for taking the time to write all of this. I appreciate the comments and hope you continue to enjoy GLIDE.

If you want to try out my journaling expansion, or the expansion collection, please let me know and I'll hook you up with a copy. My email can be found here: sasquatchgames.ca

(+1)

Hello ! I just bought the game finally, and I'm so happily surprised Evlyn has drawings on it! Also, I just noticed on page 5 (what's a solo RPG) the image probably missed its transparency or something because the text has some of it lettering covered by white.

(1 edit)

Glad to hear you are excited to play! The old Affinity Publisher (which I use for layouts) often broke transparency on publish, so this is probably one of multiple cases. Thank you for letting me know.

(+1)

Hi and thank you for your lovely games. As a solo player I do love your work and follow your games :) I got a GLIDE copy from drivethrurpg and looks like lowink version is not included there. I want to print this on my printer, hope you can help me :)

(+1)

Sending you a link over DM on BSKY!

(+1)

got it thanks :)

(+2)

Hi there,

 I want to thank you for this beautiful creation.I have starting playing the game and I enjoy it a lot...in the background I have ambient music playing and brings the theme in life. I am keeping diary of my travel in the world of "Glide" and I can say that it has a lot of potential to give more expansions and add on cookies.In my mind,your game ,brings me nostalgic moments of the 1st "Fallout" and the mood of "Morrowind" and I dare to suggest that can be added more detailed-stuff..as mole rats lairs ,could be as well places with radiation and could be tribes around the map...beauiful game and thanks for bring your ideas in life .

Greetings from Greece .

(+3)

Thank you for sharing your play experience! I have a whole new GLIDE game in the concepts stage of development, where I am playing with new "dungeon delving" concepts and further world building much like you mentioned. Hope to have something to share sometime this year!

(1 edit) (+2)

Hi, when a guild quest location is tagged as explorable, how do we explore them technically? Like the Wind Trap (QL 3) for the Guild of Ecology, does explorable mean we can interact with it (for the quest purpose only?) but not explore it in the sense of having to roll checks?

Guild Quest locations that are Explorable count as Desert locations unless a type is otherwise given. Use the level for the Guild Quest location, not the usual level 3 for Deserts. Locations are huge areas of land so there is always something to find in the surrounding area!

Thank you so much for asking this question and thank you, Sasquatch Games for your answer! This is something I noticed as well and was wondering how we were supposed to explore the Guild Locations.

New player here.  If I am understanding the rules correctly, it appears that all deserts are level 3.  Is that correct

That is correct!

(+1)

Thanks!  Having a blast with the game.  Stuck inside while a snowstorm is happening outside.  Enjoying my adventures on a desert world.

Viewing most recent comments 1 to 10 of 50 · Next page · Last page